brevin bell

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Home
Minecraft Clone
Water Simulation
IFFT Ocean Simulation
Mesmerize Renderer
Shader Editor
Weapon Master

brevin bell

brevin bellbrevin bellbrevin bell
Home
Minecraft Clone
Water Simulation
IFFT Ocean Simulation
Mesmerize Renderer
Shader Editor
Weapon Master
More
  • Home
  • Minecraft Clone
  • Water Simulation
  • IFFT Ocean Simulation
  • Mesmerize Renderer
  • Shader Editor
  • Weapon Master
  • Home
  • Minecraft Clone
  • Water Simulation
  • IFFT Ocean Simulation
  • Mesmerize Renderer
  • Shader Editor
  • Weapon Master

IFFT Ocean Simulation

Philips Spectrum

Philips Spectrum

Philips Spectrum

The Philips Spectrum gives me a frequency spectrum for my ocean water. The Spectrum as parameters takes wind directions, speed, and gravity.

GPU IFFT

Philips Spectrum

Philips Spectrum

In order to quickly compute a height map from the Philips Spectrum I perform a IFFT on the GPU. To do This I do a N-Point IFFT using a per computed butterfly texture to tell the GPU what step it should be doing. I used the process described at this link(https://d-nb.info/1143691342/34)

Tessalization

Philips Spectrum

Tessalization

To display this height map I use create a few tilling quads in order to have a high level of detail close where you can see it while saving on level of detail with further spot where you can't see the detail.

Github
  • Github
  • Github
  • Github
  • Github
  • Github

You can contact me at brevin.bell0@gmail.com

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