brevin bell

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Home
Minecraft Clone
Water Simulation
IFFT Ocean Simulation
Mesmerize Renderer
Shader Editor
Weapon Master

brevin bell

brevin bellbrevin bellbrevin bell
Home
Minecraft Clone
Water Simulation
IFFT Ocean Simulation
Mesmerize Renderer
Shader Editor
Weapon Master
More
  • Home
  • Minecraft Clone
  • Water Simulation
  • IFFT Ocean Simulation
  • Mesmerize Renderer
  • Shader Editor
  • Weapon Master
  • Home
  • Minecraft Clone
  • Water Simulation
  • IFFT Ocean Simulation
  • Mesmerize Renderer
  • Shader Editor
  • Weapon Master

GPU Water Simulation(SPH)

Smooth Particle Hydrodynamics

Smooth Particle Hydrodynamics

Smooth Particle Hydrodynamics

Smooth Particle Hydrodynamics is a particles based method for simulating water. The steps of my implementation are to first sort the particles into there respective grid cell. Second calculate density and press values for particles. Lastly calculate presser forces and move particle based on forces.

GPU Near Particle Detection

Smooth Particle Hydrodynamics

Smooth Particle Hydrodynamics

Implemented a hash grid to sort particles into using atomic operations to find memory positions to store cell particle IDs and avoid checking particles far form the smoothing radius. additional the hash part allows for the us to not be bound to a predefined grid size for our particles.

You can contact me at brevin.bell0@gmail.com

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